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	<title>Kasperian Moving Parts &#187; Video Games</title>
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	<link>http://movingparts.net</link>
	<description>kinda like batman, but with a wife and 3 kids</description>
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		<title>This Isn&#8217;t My Street Fighter Any More</title>
		<link>http://movingparts.net/2011/12/30/this-isnt-my-street-fighter-any-more/</link>
		<comments>http://movingparts.net/2011/12/30/this-isnt-my-street-fighter-any-more/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 23:53:39 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[SSF4AE2012]]></category>
		<category><![CDATA[streetfighter]]></category>

		<guid isPermaLink="false">http://movingparts.net/?p=528</guid>
		<description><![CDATA[I came across this article today on BitMob, titled &#8220;A characters&#8217; history of Street Fighter 4&#8220;. I&#8217;ve been playing and loving Street Fighter since Street Fighter 2 came out in 1991. I spent untold amounts of money at the arcades during my college and growing up years, playing Street Fighter with my brother Josh. And [...]]]></description>
			<content:encoded><![CDATA[<p>I came across this article today on BitMob, titled &#8220;<a href="http://bitmob.com/articles/the-history-of-street-fighter-4-through-the-characters-eyes">A characters&#8217; history of Street Fighter 4</a>&#8220;. I&#8217;ve been playing and loving Street Fighter since <a href="http://en.wikipedia.org/wiki/Street_Fighter_II">Street Fighter 2</a> came out in 1991. I spent untold amounts of money at the arcades during my college and growing up years, playing Street Fighter with my brother Josh. And I loved it. And through the last 20 years (<em><strong>WOW</strong></em>), I&#8217;ve loved playing it on the PC, SNES, Xbox, and finally with the release of Street Fighter 4, on the PS3 and Xbox-360. I used to play with my kiddos and loved teaching them how to do the moves and learn footsies and strategy and mechanics. And I loved it.</p>
<p>But lately, I&#8217;ve been finding myself getting more and more frustrated by the direction Street Fighter play is taking these days and this article on BitMob said something that struck a nerve:</p>
<blockquote><p>Now players are combing their way through Super Street Fighter 4: Arcade Edition Version 2012, a free patch that came out in both arcades and consoles. <strong>Previous SF4 games have been criticized for rewarding safe defenses over aggressive play, while Arcade Edition tilted the balance too much towards offense.</strong> Version 2012 will hopefully create a better harmony between the two approaches.</p></blockquote>
<p>Street Fighter Arcade Edition was just a huge joke, really. If the only purpose of Arcade Edition was to <a href="http://andriasang.com/comu4a/no_home_super_sfiv_ae/">introduce extremely overpowered and unbalanced characters</a>, why even pretend to have a fair game anymore? AE 2012 claims to try to restore balance, but it did far too little to achieve that.</p>
<p>Anyway, I know I&#8217;m going to sound like an old fart here, but I really dislike the current direction of Street Fighter play I see. You can say that previous versions of Street Fighter rewarded safe/defensive play over aggressive play, I suppose. If by safe/defensive, you mean more careful and methodical, then yes, I agree. I&#8217;ll refer to this gameplay model as CrouchingTigerHiddenFlashKick.</p>
<p>But the most fashionable way to play Street Fighter today is non-stop, in your face, constantly bullying, constantly rushing down, make one mistake and you&#8217;re dead, don&#8217;t give your opponent a chance to think, mash buttons faster than the other guy, and in general behave like you&#8217;re OD&#8217;d on Mountain Dew, Coffee, NoDoze, Monster, Jolt, and PCP all at once. I&#8217;ll refer to this gameplay model as MashUntilItWorks. And I really hate it.</p>
<p>The BitMob article pointed this out too with the following video and quote:</p>
<blockquote><p>The most-telling example of Arcade Edition’s balance comes from an exhibition at Norcal Regions 2011 between Street Fighter grandmaster Daigo Umehara and Dhalsim expert Filipino Champ. In the beginning Daigo used his famed Ryu, and the two fought on even ground. In this video, Daigo switched to Yun and easily smothered the yoga master. The only round Champ won was when he connected both a Super Combo and an Ultra Combo.</p></blockquote>
<p>Here&#8217;s a video to show what I&#8217;m talking about. Note that up until about 21:20 of this video, the fighting is more like an exciting chess game. You can just feel the tension and see the thought going into each move. If you&#8217;ve been playing Street Fighter as long as me, you can feel the frustration as Filipino Champ correctly guesses and counters each of Daigo&#8217;s moves on screen before he does them. It&#8217;s exciting. I love it!</p>
<p>Now skip to about 21:20 of the video. From that point on, you&#8217;ll notice that the game play is completely different. The focus now is more like beating your opponent over the head with a 2&#215;4, daring them to make any move or guess wrong just once and then you kill him. I hate it.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/1Vx48kvPssE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Now I&#8217;m not saying there&#8217;s no skill involved in MashUntilItWorks. And yes, I know that it&#8217;s an insulting way to refer to 100%, non-stop rush-down play, because there&#8217;s a lot of science and practice and plinking and skill in it. But it&#8217;s really frustrating to play against people who play like that. And MashUntilItWorks certainly favors younger eyes and brains and hands and reflexes than I have. And I feel a lot of times like I just can&#8217;t compete and that&#8217;s extremely discouraging. And for the first time in 20 years of playing fighting games, I quite often honestly feel like setting fire to the video game console and trying to find another hobby.</p>
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		<item>
		<title>Random Musings About a Good Week</title>
		<link>http://movingparts.net/2009/01/10/random-musings-about-a-good-week/</link>
		<comments>http://movingparts.net/2009/01/10/random-musings-about-a-good-week/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 18:51:33 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[KDE]]></category>
		<category><![CDATA[KPilot]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Work Stuff]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[opera]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://movingparts.net/?p=469</guid>
		<description><![CDATA[It&#8217;s been a while since I&#8217;ve blogged (I blame Twitter), and I had an interesting week, this last, so I figured I&#8217;d blog about it. Probably should be a bunch of individual posts, but blef and here goes&#8230;. Yesterday was an awesome end to an otherwise already pretty good week. I got to play Tetrinet [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I&#8217;ve blogged (I blame Twitter), and I had an interesting week, this last, so I figured I&#8217;d blog about it. Probably should be a bunch of individual posts, but blef and here goes&#8230;.</p>
<p>Yesterday was an awesome end to an otherwise already pretty good week. I got to play <a href="http://en.wikipedia.org/wiki/TetriNET">Tetrinet</a> with my team at work and while this may not seem like a big deal, it was to me. Being that I&#8217;m currently working remotely, it&#8217;s very easy to feel isolated and alone and disconnected most of the time. Until I figure out how to build a virtual presence robot (like <a href="http://www.geocities.com/buckrogers_nz/images/twiki_wallpaper1024.jpg">Twiki</a>, maybe, except instead of  <a href="http://en.wikipedia.org/wiki/Dr._Theopolis">Dr. Theopolis</a> hanging around his neck, it would be a webcam of me?!?), I don&#8217;t get many opportunities to feel a part of my team and get the kind of feedback that you normally get in a job by seeing how people react to you just by being around them. But anyway, it was a WHOLE lot of fun. I had never heard of, much less played, Tetrinet before yesterday, and I got my butt kicked soundly. But the camaraderie and laughter and fun was exactly what I needed.</p>
<p>On Tuesday, I got to spend the whole day in my dining room with a friend and co-worker from VMware and got some really cool Linux work done. It was actually some really sweet stuff that he did earlier in the year as part of his internship, but part of it got backed out due to Windows build issues. We worked through all of the issues (and found a couple of problems in GlibMM along the way) and he brought me up to speed with the features and implementation details and we did a pretty good job at documenting it all to boot. I can&#8217;t say exactly what it is, just yet, but if you&#8217;re a fan of VMware&#8217;s Unity mode (guest VM windows showing up inside your host, like normal windows instead of being contained inside the guest OS window), this work will make things just <em>that</em> much cooler. I&#8217;m working on Unity stuff for our next Workstation and Player releases and I&#8217;m hoping we get to include this coolness!</p>
<p>I&#8217;ve been using the <a href="http://www.amazon.com/gp/product/B000HCRVUS?ie=UTF8&amp;tag=movipart-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000HCRVUS">Logitech  VX Revolution Cordless Laser Mouse</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=movipart-20&amp;l=as2&amp;o=1&amp;a=B000HCRVUS" border="0" alt="" width="1" height="1" /> for a couple of years now and it is extremely cool. The neatest thing about it (other than the fact that it works perfectly in Linux and has a gazillion buttons, and the little storage compartment inside the mouse for the USB dongle) is the scroll wheel. They call it a &#8220;hyper-fast scroll wheel&#8221; and it is just that&#8211;you give it a good flick and it keeps going and going and going&#8230; awesome fun and really useful for long documents/web pages. But last week, I saw the <a href="http://www.amazon.com/gp/product/B00005T406?ie=UTF8&amp;tag=movipart-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00005T406">Logitech Optical Marble Mouse</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=movipart-20&amp;l=as2&amp;o=1&amp;a=B00005T406" border="0" alt="" width="1" height="1" /> and after reading all the reviews and talking to a friend who had 5 of them and loved them, I decided to give it a try, and I absolutely love it. It has the same kind of scrolling awesomeness as the VX Revolution wherein you flick it with your fingers and it keeps going much longer than a normal mouse wheel (albeit not nearly as long as the VX), but it also keeps your hand stationary to help prevent or improve RSI problems. It took just a few hours to get used to it after having used a normal rodent for decades, and it is now my favorite mouse. But it does take a little bit of configuring&#8230;</p>
<p>Silly me, but I am so used to having to hack things to do my bidding in Linux that I wasted a bunch of hours researching how to get the Marble Mouse to do horizontal and vertical scrolling. You see, the mouse only has 4 buttons, and no scroll wheel, so you use X&#8217;s EmulateWheel option and then tell it which mouse button to use (EmulateWheelButton) so that when you hold that button down and move your mouse, instead of moving the mouse cursor, it scrolls in that direction. REALLY cool! It seems, however, that the particulars of how to configure this mouse in X changes with each vesion of X, or at least between distributions. BUT, if you&#8217;re using OpenSUSE 11.1 as I am, just use YaST and change one of your mouse definitions to be the &#8220;Logitech TrackMan Marble FX (PS/2)&#8221; (even though you&#8217;re connecting it through USB), and you&#8217;ll find that it works beautifully (DOH! Should have tried that first!!!). I set my EmulateWheelButton to &#8220;8&#8243;, which is the little button on the left side of the mouse. I&#8217;m LOVING it! BTW, if you&#8217;re using Ubuntu Intrepid, there&#8217;s a drastically different way to get this working involving either HAL fdi files or a simple xinput script. Anyway, if you find yourself using this mouse and getting stuck on how to get it to scroll, add a comment to this post and I&#8217;ll provide more details.</p>
<p>I also got a chance to spend some time on Ye Olde KPilot this week, which felt really good. Truth be told, it&#8217;s darned necessary and scary, since KDE 4.2 is nearing release any day now. But I fixed a bunch of KPilot issues (layout, configure dialog, crashes, sync problems) and even got KPilot to successfully sync my calendar and contacts once. I need to spend some more time this weekend in trying out different sync scenarios to make sure we&#8217;re rock solid before the release, but the good news is that contrary to previous versions of KPilot, we&#8217;ve tried extra-special-hard to not lose your data. You may find that (right now), we err on the side of giving you  more data than less, meaning possible duplicates until we get those bugs fixed. So, right now would be a really good time for all you KPilot users (both of them?) to come on out and help us test KPilot. We have about a week to find and fix any problems. =:/ Oh, and I also went through the open Ubuntu KPilot bugs and triaged them a bit too, which felt good.</p>
<p>Along those lines, I actually did get a chance to talk to a couple of KPilot users this week (both of them, I think!!) and look through some problems they were having. I spent a large chunk of time looking into a bizarre problem a Kubuntu KPilot user was having from the Kubuntu 4.2 beta2 packages. Along the way, I learned how to find the <em>kde_plugin_version</em> in one of our .so&#8217;s (&#8220;gdb foo.so&#8221; and then &#8220;p kde_plugin_version&#8221;), and I added some debugging that should have been there all along anyway in KPilot, so it&#8217;s not all bad. But it turns out that the Ubuntu KPilot package is missing <em>libkpilot_akonadibase.so</em>, and so none of the new conduits work. I&#8217;ve discussed things with Jonathon Thomas on the <a href="https://bugs.launchpad.net/bugs/312771">Ubuntu bug page</a> and this should be fixed for the next Ubuntu KPilot packages.</p>
<p>Before I started testing KPilot, though, I needed to get my PIM data in order. I&#8217;ve been meaning to put my contacts and calendar into Google for a while now, and this was the perfect time to do that. So I found <a href="http://lifehacker.com/5063176/how-to-use-dropbox-as-the-ultimate-password-syncer">this neat LifeHacker page</a> about using Dropbox and KeePass for synchronizing all your private and important information, and cleaned up my contact information and put everything that could be considered sensitive or important into <a href="http://www.keepassx.org/">KeePassX</a>, which is REALLY nice, and I highly recommend it. Excellent functionality, good strong encryption, and a beautiful Qt4 GUI to boot. I&#8217;ve not looked into using Dropbox yet, but that&#8217;s just an added benefit. After that, it was a simple matter of wasting 3 hours trying to format my kaddressbook-exported-to-csv file into something that Google likes, pulling my hair out, finally giving up in frustration, saving my std.vcf file to a shared drive, opening it up with OS X, importing it into the Mac address book, and then using <a href="http://bborofka.com/A_to_G/A_to_G.html">A to G</a> to create a CSV file and then importing that into Gmail&#8217;s contacts. *sigh* What a pain in the butt!! Someone seriously needs to write a Python script for this or something. Honestly.</p>
<p>I also discovered, much to my chagrin, that Firefox and Konqueror both consume ungodly amounts of memory with a 16-meg web page (to the point of exhausting all of my real and virtual memory and crashing X), like the error page I was getting from our internal sandbox compile machine, but Opera handles it beautifully. So I&#8217;m using Opera again, quite happily. Oh, and since Google now allows you to customize your Gmail keybindings, I can finally get around the annoyance of &#8220;#&#8221; not working for &#8220;delete&#8221;!! I&#8217;ve set up &#8220;d&#8221; for &#8220;delete&#8221; and now my Opera/Gmail experience is glorious again. Now, if we could just get THEMES in Google Apps For Your Domain, that would be AWESOME!</p>
<p>And in closing, <a href="http://www.shoryuken.com/?p=621">the latest Street Fighter IV videos from shoryuken.com</a> look <strong><em>amazing</em></strong>! I&#8217;m going to have to go to GameStop today and plunk down my pre-order money.</p>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>Street Fighter IV and Keystone II Look Awesome!</title>
		<link>http://movingparts.net/2008/12/20/street-fighter-iv-and-keystone-ii-look-awesome/</link>
		<comments>http://movingparts.net/2008/12/20/street-fighter-iv-and-keystone-ii-look-awesome/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 16:16:24 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[streetfighter]]></category>

		<guid isPermaLink="false">http://movingparts.net/?p=457</guid>
		<description><![CDATA[I happened to see this amazing shoryuken.com post that has an awesome video about Keystone II and the next *drool* version *salivate* of the most awesome fighting game ever *slobber*: Street Fighter IV. I was also excited to see my fellow VMwarian, Tom Cannon, in the video. DANG I wish I was back in Cali [...]]]></description>
			<content:encoded><![CDATA[<p>I happened to see <a href="http://www.shoryuken.com/?p=558">this amazing shoryuken.com post</a> that has an awesome video about Keystone II and the next <em>*drool*</em> version<em> *salivate* </em>of the most awesome fighting game ever<em> *slobber*: </em>Street Fighter IV. I was also excited to see my fellow VMwarian, Tom Cannon, in the video. DANG I wish I was back in Cali to at least watch these guys playing!!</p>
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			<wfw:commentRss>http://movingparts.net/2008/12/20/street-fighter-iv-and-keystone-ii-look-awesome/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Stream This!</title>
		<link>http://movingparts.net/2008/04/07/stream-this/</link>
		<comments>http://movingparts.net/2008/04/07/stream-this/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 05:54:32 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://movingparts.net/2008/04/07/stream-this/</guid>
		<description><![CDATA[Last in our series of &#8220;when will that Jason kid shut up?!?&#8221; is this short, little ditty wherein I extol the wonders of an ancient Linux file server in my basement with a 250GB drive, my shiny (SHINY!!!) new PS3, my PSP, and the nifty little Open Source project of MediaTomb. Being out of the [...]]]></description>
			<content:encoded><![CDATA[<p>Last in our series of &#8220;when will that Jason kid shut up?!?&#8221; is this short, little ditty wherein I extol the wonders of an ancient Linux file server in my basement with a 250GB drive, my shiny (SHINY!!!) new PS3, my PSP, and the nifty little <a href="http://mediatomb.cc/">Open Source project of MediaTomb</a>.</p>
<p>Being out of the &#8220;being able to spend mad money on Geek toys&#8221; for a while (having a family will do that to ya), I was ill-prepared for this new-fangled UPnP thing. As I was setting up my (DANGED AWESOME!!!) PS3, I breezed by the UPnP settings (I don&#8217;t need no steenking directions!) with nary a second glance. However, after reading up on the PS3&#8242;s media streaming abilities a bit, I downloaded MediaTomb, installed it and configured it (took an hour, max, maybe), and before you know it, Bob&#8217;s your uncle and my PS3 was able to stream all of the movies, photos, and music that I&#8217;ve been keeping on my ancient Linux file server in the basement. SWEET MAMA!</p>
<p>To make things even just that little extra bit cooler, Sony&#8217;s Remote Play allows my and my wife&#8217;s PSPs to connect to the PS3 and stream movies, photos, and music anywhere in the house through the PS3.  Now that just plain rocks! I mean, 4GB memory stick modules can hold a decent amount of stuff, but to be able to have 250GB of movies, photos, and music accessible from the PSP in your pocket is just darned cool!</p>
<p>Now all we hafta do is get UPnP client-ness into <a href="http://www.videolan.org/">VideoLAN</a> so I can finally be free of supporting iTunes on my darling bride&#8217;s Powerbook&#8230;.</p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>You Are Here</title>
		<link>http://movingparts.net/2006/11/28/you-are-here/</link>
		<comments>http://movingparts.net/2006/11/28/you-are-here/#comments</comments>
		<pubDate>Tue, 28 Nov 2006 05:17:18 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Apples]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[KDE]]></category>
		<category><![CDATA[Life in General]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://movingparts.net/2006/11/28/you-are-here/</guid>
		<description><![CDATA[Warning: a brain dump followeth: Blockbuster has sweetened their deal by allowing in-store trade-ins of online-rented movies. This, to me, blows NetFlix out of the water, since NetFlix does not yet have a brick-and-mortar presence anywhere (?). And, because we signed up with Blockbuster a while ago, we still get to keep our 2 free [...]]]></description>
			<content:encoded><![CDATA[<p>Warning: a brain dump followeth:</p>
<p>Blockbuster has sweetened their deal by allowing in-store trade-ins of online-rented movies.  This, to me, blows NetFlix out of the water, since NetFlix does not yet have a brick-and-mortar presence anywhere (?).  And, because we signed up with Blockbuster a while ago, we still get to keep our 2 free movie-or-game rental coupons per month too.  Pretty cool!  As a result, we&#8217;ve been watching tons of movies as of late, including the Indiana Jones trilogy (forgot how good they were!!).</p>
<p>I&#8217;ve been a busy little beaver over the last few weeks, OSS-code-wise, anyway.  Adriaan and I have whipped kpilot into shape proper-like, it seems.  I&#8217;ve spent a decent chunk of time twice now and merged our codeyard.net svn repository into kde&#8217;s svn (it&#8217;s in kdepim-3.5.5+ branch now, but will be merged into branches/KDE/3.5/kdepim before 3.5.6 is release, iirc) using <a href="http://websvn.kde.org/branches/work/kdepim-3.5.5%2B/kpilot/Documentation/merge-into-svn.sh">this spiffy little shell fu that I created for the purpose of merging code from one svn repository into another</a>. Also, Sune from the debian packaging team has been a tremendous help in motivating us to get the critical data loss bugs fixed and backported (that&#8217;s my pain) into kde&#8217;s svn.  It&#8217;s been really refreshing and fun hacking on kpilot again.  I&#8217;m reaching a point, though, where we either need to architect kpilot to be more like opensync or I bite the bullet and start helping kdepim use opensync working towards kde4.  That&#8217;s assuming my current time-to-spend-on-OSS holds up, which is a big assumption.  Ohh&#8211;also, bbroeksema has helped bring cmake into kpilot, and I must say that I REALLY like it.  Adriaan and I have pitched in and we now have a fully-functional build system (bye bye AAP) that I can fully grok.  I&#8217;ve even written a custom configure script that helps bridge the gap.  Sweet!  Oh, and if you&#8217;re a kpilot user who cares about malconduit (syncing with Avantgo) or docconduit (creating palm docs), your help is required.  Since none of the current kpilot maintainers/developers use these conduits, and there&#8217;s a decent amount of bit-rot in them, they are going to be disabled for the next release of kpilot/kde, unless you step up and help us with them.  Help, please?</p>
<p>Thanksgiving was really, really fun.  I need to put up some of our latest pics, but we had a wonderful time just staying home with our little family.  I cannot tell you how stress-free our holidays are, not having to pack up and hobble off to a not-short list of relatives&#8217; homes every holiday.  Although it was a completely unintentional side-effect of moving cross-country, I really think that this is how it should be.  For the first time ever, we have been able to establish our own traditions and have some really neat bonding time as a family that you just miss out on rushing to various relatives&#8217; houses.  Plus, my wifey is a really great cook and I get to cut turkey, so it&#8217;s enjoyable all around.  =:)</p>
<p>Work goeth on.  It&#8217;s looking to be a stressful year ahead of me with my current employer, and I&#8217;m not so sure how I feel about it at this point, other than to hang on for the ride and see what God provides</p>
<p>My darling bride allowed me to play The Matrix &#8211; Path of Neo for a few days (and I really appreciate it hon!  =:)).  I can honestly say that it&#8217;s a dissapointing game.  First, the graphics are very poor and at least on my &#8220;last-year&#8217;s-model&#8221; Xbox, the characters and artwork are choppy, blocky, and bad.  Second, the combat system is horrible.  For the most part, you get through the game pressing &#8220;Y&#8221; repeatedly.  Call me an old-school fogey, but coming from a Street Fighter and Killer Instinct background where you have learnable, predictable, more-than-one-button-mashing combos, the fights in this game are really sad.  And the camera system is absolutely atrocious.  I&#8217;ve noticed that there are several games that follow this model&#8211;where you are allowed to change your camera perspective, but you don&#8217;t have complete control since as soon as you start to move, the game takes over your camera again.  Yuck!  Make me puke on my jammies!  Learn from Splinter Cell, folks, please.</p>
<p>Music-wise, I&#8217;ve been really taken by Skillet&#8217;s new CD (Comatose), Orbital&#8217;s Blue Album, Everything But The Girl, Aaron Shust (Anything Worth Saying is excellent!!), and most recently (don&#8217;t laugh) Dean Martin&#8217;s Baby It&#8217;s Cold Outside duet that played a really cute scene in Will Farrell&#8217;s Elf movie.</p>
<p>We&#8217;ve had our good friends The Wallers come up and visit us recently, and our family had a wonderful time with them.  Sarah was gracious enough to stay with us for almost 2 weeks and we had an absolute ball.  I was able to be &#8220;one of the girls&#8221; a little bit, which I really, really miss from our Bible Quiz days.  *sniffle*  I also was reminded of how cool my son is, and how much he is like me, with all of his Lego Star Wars 2 kung fu.  =:)</p>
<p>And my beautiful daughter, A (name withheld to protect the innocent), is really into her NeoPets thing.  What impresses me the most, though, is that she&#8217;s walking herself through some basic HTML tutorials and writing some content for her NeoPets pages.  Cool!!  The hacker spirit lives on in my children, vahoo!!  =:)  She is an amazingly talented, artistic hacker, though, and I need to start working with her on web designs so she can get exposed to that early on as a modern art form.</p>
<p>Laptop wise, I&#8217;ve bounced from Kubuntu Dapper to SUSE 10.1 to Fedora Core 6 to Kubuntu Edgy and back to Fedora Core 6 again for my powerbook.  I&#8217;m settling on FC6 for the time being.  Unfortunately, NONE of these distros work acceptably with my powerbook and NetworkManager.  My goal was to be able to use NetworkManager solely as I do on my x86 SUSE 10.1 laptop at work, which is why I kept bouncing between distros.  But since none of them do, and I really like what the Fedora boys have done with Core 6, and my powerbook runs pretty darned stable with it, I&#8217;ll keep using it.  Oh&#8211;one thing I still need to figure out is how to get the keyboard backlighting working with FC6.  I had it working with SUSE 10.1-ppc, iirc, and it does not work out of the box with FC6.</p>
<p>Lastly, I&#8217;ve been using vortexhost.com as my web hosting solution for the last 2 years.  They have been really, really stable and been a good home for a good price (250 megs for $55/year).  However, my little family has outgrown 250 megs and now I need to figure out what to do in the next 2 weeks.  I&#8217;ve been looking around at some of the bigger-space-for-slightly-more-money players and some of the hosts I&#8217;m looking at are:</p>
<table rules="groups" frame="void" cellspacing="0" border="1">
<tr>
<td align="left" style="width: 116px; height: 21px"></td>
<td align="left" style="width: 86px">Disk space</td>
<td align="left" style="width: 86px">Bandwidth</td>
<td align="left" style="width: 86px"></td>
<td align="left" style="width: 148px">Money-back guarantee</td>
<td align="right" style="width: 86px">1 year</td>
<td align="right" style="width: 86px">1 year(/mo)</td>
<td align="right" style="width: 86px">2 years</td>
<td align="right" style="width: 86px">2 years (/mo)</td>
</tr>
<tr>
<td align="left" style="height: 21px">hostmonster.com</td>
<td align="left">50G</td>
<td align="left">999G</td>
<td align="left"></td>
<td align="left">30 days</td>
<td align="right">$83.40</td>
<td align="right">$6.95</td>
<td align="right">$118.80</td>
<td align="right">$4.95</td>
</tr>
<tr>
<td align="left" style="height: 21px">hostdime.com</td>
<td align="left">1G</td>
<td align="left">30G</td>
<td align="left"></td>
<td align="left"></td>
<td align="right">$66.00</td>
<td align="right">$5.50</td>
<td align="right"></td>
<td align="right">$0.00</td>
</tr>
<tr>
<td align="left" style="height: 21px">icdsoft.com</td>
<td align="left">1G</td>
<td align="left">20G</td>
<td align="left"></td>
<td align="left"></td>
<td align="right">$72.00</td>
<td align="right">$6.00</td>
<td align="right">$129.60</td>
<td align="right">$5.40</td>
</tr>
<tr>
<td align="left" style="height: 21px">hostgator.com</td>
<td align="left">3.5G</td>
<td align="left">50G</td>
<td align="left"></td>
<td align="left">30 days</td>
<td align="right">$83.40</td>
<td align="right">$6.95</td>
<td align="right"></td>
<td align="right">$0.00</td>
</tr>
<tr>
<td align="left" style="height: 21px">bluehost.ocm</td>
<td align="left">50G</td>
<td align="left">999G</td>
<td align="left"></td>
<td align="left"></td>
<td align="right">$95.40</td>
<td align="right">$7.95</td>
<td align="right">$166.80</td>
<td align="right">$6.95</td>
</tr>
</table>
<p>I&#8217;ve researched them at webhostingjury.com and webhostingtalk.com, and from what it looks like, hostgator would be the best in terms of decent price, decent disk space, good customer service, and good reputation.  However, I&#8217;m really hesitant to fork over $83.40 for 1 year of web hosting.  Yeah, I know, it&#8217;s only $30 more than I was spending before, but still&#8230; $83.40 is a decent chunk of change for a personal/family web site.  So I&#8217;ve been looking at Google&#8217;s accounts for domains stuff and I might poke into it a little more, but still, I need to so something because we&#8217;re out of space right now and my contract with vortexhost.com is up in 2 weeks.</p>
<p>One thing I&#8217;d like to look at as part of this adventure is using Google as a spam filter.  I use spamassassin with some custom training fu right now, but it still lets spam through every once in a while.  And I really want to be able to provide my kiddos with some web space so they can have some room to play and learn.  So, all in all, I still don&#8217;t know what I&#8217;m going to do.  One side of my brain is saying that I could host our domain on a PC at the house, but I&#8217;ve already been down that road and it&#8217;s just painful (especially considering that my always-on box at home is a PII-200 laptop with zero disk space) and I&#8217;d like to not have to deal with that headache again.  And I want something rock-solid and reliable for our e-mail solution, which is why GMail would be nice.  The downside to GMail, though, and this is probably the ONLY reason I&#8217;m not going to use them yet is that they don&#8217;t support IMAP.  *sigh*  Any helpful suggestions, solutions, watch-out-fors, etc., would be greatly appreciated.</p>
<p>Okay, well, I think that touches every category I have defined, so with that (and the fact that it&#8217;s midnight, *grrr*), I guess I&#8217;ll hit the &#8220;publish&#8221; button and call it a night.  G&#8217;night, Gracie&#8230;</p>
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		<title>&#8220;vanRijn was blown to pieces by nanofire with an R-P-freakin-G&#8221;</title>
		<link>http://movingparts.net/2006/07/24/vanrijn-was-blown-to-pieces-by-nanofire-with-an-r-p-freakin-g/</link>
		<comments>http://movingparts.net/2006/07/24/vanrijn-was-blown-to-pieces-by-nanofire-with-an-r-p-freakin-g/#comments</comments>
		<pubDate>Mon, 24 Jul 2006 15:53:37 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://movingparts.net/2006/07/24/vanrijn-was-blown-to-pieces-by-nanofire-with-an-r-p-freakin-g/</guid>
		<description><![CDATA[When I won my PSP from a raffle at LinuxWorld, I honestly didn&#8217;t think that highly of it. In fact, my first thought was &#8220;I wonder if Linux would run on this.&#8221; It&#8217;s not worth it, IIRC, but what&#8217;s truly surprised me is the coolness of the PSP. It has built-in WIFI, which is pretty [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Photo Sharing" href="http://www.flickr.com/photos/vr/197171802/"><img width="160" hspace="5" height="276" align="left" alt="SOCOMFireteamBravo_pspboxboxart_160w" src="http://static.flickr.com/59/197171802_41874025b2_o.jpg" /></a>When I won my <a href="http://www.us.playstation.com/PSP">PSP</a> from a raffle at LinuxWorld, I honestly didn&#8217;t think that highly of it.  In fact, my first thought was &#8220;I wonder if Linux would run on this.&#8221;  <a href="http://www.psp-linux.org/">It&#8217;s not worth it, IIRC</a>, but what&#8217;s truly surprised me is the coolness of the PSP.  It has built-in WIFI, which is pretty slicque on its own, but this makes it a truly portable online multiplayer gaming platform (think Xbox Live, but small enough to carry everywhere you go).  Forget about the built-in web browser, by the way, really&#8211;it is <em>horrible!!</em></p>
<p>So, the first game that I bought (and felt really stupid doing, thinking that I&#8217;d just wasted $35 on a used game for a console that I&#8217;d never really use that much) was <a href="http://psp.ign.com/objects/664/664952.html">SOCOM, Fireteam Bravo</a>.  I bought it because it looked a little bit like Splinter Cell, which I have an absolute blast playing on the Xbox. Well, anyway, it&#8217;s not quite like <a href="http://www.splintercell.com/">Splinter Cell</a>, but SOCOM is a pretty decent little you-against-the-computer game anyway.</p>
<p>What I didn&#8217;t know until I happened to be discussing it with a guy at work (the &#8220;nanofire&#8221; in the title) was that it is actually an online multi-player game on the PSP.  This changes everything!  It&#8217;s actually a WHOLE lot of fun to play against other people wirelessly from wherever you feel like it.</p>
<p>Of course, I am not all that good with it yet and don&#8217;t have tremendously great ambitions of getting all that great with it (&#8230; major time investment, anyone?&#8230;), but it is very fun to play when the mood strikes me and time allows.</p>
<p>Oh, and the title&#8230; the only guy I know who plays it (nanofire&#8211;the guy from my work) happened to get a VERY lucky shot in on me last night with an <a href="http://www.defense-update.com/products/r/rpg-lead.htm">RPG</a> and felt obliged to send me an e-mail this morning with that text in it.  It was funny enough to post about.    =;)</p>
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		<title>Even if you remove the language, you are still shooting people&#8230;</title>
		<link>http://movingparts.net/2005/06/21/even-if-you-remove-the-language-you-are-still-shooting-people/</link>
		<comments>http://movingparts.net/2005/06/21/even-if-you-remove-the-language-you-are-still-shooting-people/#comments</comments>
		<pubDate>Tue, 21 Jun 2005 14:42:56 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://movingparts.net/2005/06/21/even-if-you-remove-the-language-you-are-still-shooting-people/</guid>
		<description><![CDATA[Here&#8217;s an interesting e-mail exchange between me and the Ubisoft folks in regards to their amazing new game, Splinter Cell, Chaos Theory&#8230; Customer (Jason Kasper) &#8211; 06/06/2005 01:04 PM Hi there. &#xA0;I would very much like to buy Splinter Cell: Chaos Theory, but I don&#8217;t want my children to have to listen to all of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vr/3068421654/" title="splinterCell-chaosTheory by vanRijn, on Flickr"><img src="http://farm4.static.flickr.com/3233/3068421654_b02c01ec31_o.jpg" width="114" height="160" alt="splinterCell-chaosTheory" hspace="5" border="0" align="left"/></a>
<p>Here&#8217;s an interesting e-mail exchange between me and the Ubisoft folks in regards to their amazing new game, <a href="http://www.splintercell3.com/" target="_parent">Splinter Cell, Chaos Theory</a>&#8230;</p>
<blockquote><p>Customer (Jason Kasper) &#8211; 06/06/2005 01:04 PM<br />
Hi there. &#xA0;I would very much like to buy Splinter Cell: Chaos Theory, but I don&#8217;t want my children to have to listen to all of the swearing. &#xA0;Is there a code or patch or preference that I can use to turn off the swearing or talking?</p>
<p>Thank you!</p></blockquote>
<blockquote><p>Response (GREG) &#8211; 06/06/2005 04:16 PM<br />
Jason, unfortunately there is no profanity filter in this game. &#xA0;This is not a childrens game. &#xA0;Even if you remove the language, you are still shooting people&#8230;</p></blockquote>
<p>LOL.  I don&#8217;t know why I find this funny, but I do.  I suppose that I&#8217;d made an unconscious decision at some point that there&#8217;s a line of acceptability for games for my children to be able to enjoy with me, and that games which involve fighting (Street Fighter, Star Wars ROTS), shooting, hunting, and stealth (Mech Assault, Splinter Cell, Halo, Star Wars Republic Commando) are okay, but games which have swearing/vulgarity/profanity are not.  Now, this might seem like a contradiction but I&#8217;m not sure it is.</p>
<p>Case in point:  I have played for hours and hours with my kids, working through <a href="http://www.splintercell.com/" target="_parent">Splinter Cell</a>, and we have a blast together.  So I bought Splinter Cell, Chaos Theory expecting to have fun with my kids again as we play through the game.  The game itself is absolutely amazing (you can finally play split-screen co-op mode!), but apparently Ubisoft felt that they needed to add more realism to the game by having more realistic cursing and vulgarity.  I <span style="text-decoration: underline;">REALLY</span> wish they hadn&#8217;t.</p>
<p>I guess it comes down to this&#8230;.  I am fully able to explain to my children that there are <a href="http://www.navyseals.com/" target="_parent">amazing, brave, real-life people in our country</a> that are specially trained to protect us and they have to do some of the things that are in the game (stealth, killing, break/enter).  But I cannot stand letting them hear the kind of vulgarity, swearing, and threatening language that Ubisoft has put into this last Splinter Cell game.  I protect them from being exposed to that from movies, and I will continue to protect them from being exposed to that from games as well.  Will they ever be exposed to it?  Yeah, unfortunately, they will.  But that&#8217;s far different than ushering it into my living room and helping to feed it into their minds now.</p>
<p>So, Ubisoft, I have returned your $45 game, and you won&#8217;t be making that money back from me as long as you insist on adding this kind of language to your games.</p>
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		<title>Yet another PS1 DualShock Series-H hack</title>
		<link>http://movingparts.net/2005/03/29/yet-another-ps1-dualshock-series-h-hack/</link>
		<comments>http://movingparts.net/2005/03/29/yet-another-ps1-dualshock-series-h-hack/#comments</comments>
		<pubDate>Wed, 30 Mar 2005 04:48:53 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Life in General]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://movingparts.net/b/?p=104</guid>
		<description><![CDATA[I&#8217;ve posted some new pictures from my latest mod. Thanks to John from modeverything.com, I&#8217;ve successfully modded a PS1 Series H DualShock controller for the brains of my second-player arcade stick controller. It was REALLY tight soldering, and I don&#8217;t claim to have done it well. In retrospect, I should have probably tinned the contact [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vr/3068418508/" title="arcade_stick by vanRijn, on Flickr"><img src="http://farm4.static.flickr.com/3204/3068418508_086f77f1f7_o.jpg" width="211" height="154" alt="arcade_stick" align="left" border="0" hspace="5" vspace="5"/></a> I&#8217;ve <a href="http://flickr.com/photos/vr/sets/439496/">posted some new pictures</a> from my latest mod.  Thanks to <a href="http://www.modeverything.com/">John from modeverything.com</a>, I&#8217;ve successfully modded a PS1 Series H DualShock controller for the brains of my second-player arcade stick controller. </p>
<p>It was REALLY tight soldering, and I don&#8217;t claim to have done it well.  In retrospect, I should have probably tinned the contact points on the PCB before I started, but the space was so tiny that I didn&#8217;t think I could.</p>
<p>Anyway, now both arcade controllers have PS1 DualShock controllers for their internal circuit boards, and both work perfectly well with the PC games (PSX->USB Radio Shack converter) and the Xbox (Dreambox PSX->Xbox converter from LikSang.com).</p>
<p>Whee!!</p>
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		<title>Updated arcade stick mod</title>
		<link>http://movingparts.net/2005/03/26/updated-arcade-stick-mod/</link>
		<comments>http://movingparts.net/2005/03/26/updated-arcade-stick-mod/#comments</comments>
		<pubDate>Sun, 27 Mar 2005 04:17:54 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Life in General]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://movingparts.net/b/?p=103</guid>
		<description><![CDATA[So, I&#8217;ve done a bunch of research and question-asking and reading and cursing and gamestopping and some more reading and some more question-asking, etc. When I originally built my custom arcade sticks, I used the PCB&#8217;s from old PSX digital-only controllers, since they were the easiest to hack and solder. These worked really well for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vr/3068418508/" title="arcade_stick by vanRijn, on Flickr"><img src="http://farm4.static.flickr.com/3204/3068418508_086f77f1f7_o.jpg" width="211" height="154" alt="arcade_stick" align="left" border="0" hspace="5" vspace="5"/></a> So, I&#8217;ve done a bunch of research and <a href="http://www.shoryuken.com/forums/showthread.php?p=2227363&#038;posted=1">question-asking</a> and reading and cursing and <a href="http://www.gamestop.com">gamestopping</a> and some more reading and some more <a href="http://forums.xbox.com/ShowPost.aspx?PostID=11954052">question-asking</a>, etc.  When I originally built my custom arcade sticks, I used the PCB&#8217;s from old PSX digital-only controllers, since they were the easiest to hack and solder.  These worked really well for me (in combination with some PSX-to-USB converters I got from Radio Shack for $10) with PC games.  Both Linux and Windows see the arcade sticks as regular joystick devices and they work perfectly fine with <a href="http://www.mame.net">M.A.M.E.</a> and <a href="http://www.sys2064.com/u64.htm">the TOTALLY cool Killer Instinct emulator</a>.  </p>
<p>Anyway, as I&#8217;ve blogged much about before, along came the Xbox and Street Fighter Anniversary Collection into my life and with it my hopes that I could use my arcade sticks with it.  And, as I&#8217;ve blogged much about before, this dream was smashed to oblivion due to the <a href="http://www.lik-sang.com/info.php?products_id=1860&#038;=23516">Dreambox converters</a> that I bought from LikSang being unable to work with non-analog PSX controllers.  </p>
<p>So I modded a new controller a few nights ago (Gamestop is wonderful!) and replaced the digital PCB for my arcade stick with it. I used <a href="http://home.comcast.net/~spiffyshoes/DualShockHack/">SpiffyShoes PSX A-series controller hack</a> which lets you do a completely no-solder hack on a A-series dual-shock PS1 controller. I only had some spare CAT-5 lying around to use for the wire, and it was REALLY painfully slow and frustrating trying to use its 24-gauge twisted-pair wires to plug into the ribbon terminal. I&#8217;m not completely happy with it, as it looks a bit unstable, not having the wires actually secured to the terminal in any way, and I&#8217;m not sure if I want to leave it as it is or replace it with a soldered PS1 H-series PCB, but at the very least, I hooked it up to SFAC through my Dreambox converter and it works perfectly.  </p>
<p><a href="http://flickr.com/photos/vr/sets/439496/">Here are some pictures of my mod</a> (not pretty on the inside, I admit it), including the <a href="http://flickr.com/photos/vr/18621301/in/set-439496/">closeup of the no-solder PCB board</a>.  I&#8217;m worried that the wires are going to come out one of these days soon.</p>
<p>But for now, I&#8217;m happy being able to use the little bugger on Xbox live.  =:)</p>
<p>Happy gaming&#8230;.</p>
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		<title>You say &#8220;Borg&#8221;, I say &#8220;Good clean fun&#8221;</title>
		<link>http://movingparts.net/2005/02/18/you-say-borg-i-say-good-clean-fun/</link>
		<comments>http://movingparts.net/2005/02/18/you-say-borg-i-say-good-clean-fun/#comments</comments>
		<pubDate>Fri, 18 Feb 2005 17:12:45 +0000</pubDate>
		<dc:creator>Jason 'vanRijn' Kasper</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://movingparts.net/b/?p=95</guid>
		<description><![CDATA[I&#8217;ve finally broken down and purchased an Xbox. Circuit City had it combined with the DVD playback kit ($30 value) for $149.99, which seemed to be a good enough deal to fork over the money. I must say&#8230; it is REALLY nice. Microsoft has done an exceptional job at building, marketing, and &#8220;convincing&#8221; game-makers to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vr/3067585765/" title="splinter-cell by vanRijn, on Flickr"><img src="http://farm4.static.flickr.com/3172/3067585765_194dab6029_o.jpg" width="156" height="220" alt="splinter-cell" hspace="5" border="0" align="left"/></a> I&#8217;ve finally broken down and purchased an Xbox.  Circuit City had it combined with the DVD playback kit ($30 value) for $149.99, which seemed to be a good enough deal to fork over the money.  I must say&#8230; it is REALLY nice.  Microsoft has done an exceptional job at building, marketing, and &#8220;convincing&#8221; game-makers to adopt the wee beastie.  The UI of the machine is very well thought-out, intuitive, and smooth.  </p>
<p>I&#8217;ve ordered some <a href="http://www.lik-sang.com/info.php?category=166&#038;products_id=1860&#038;" target="_parent">PS2->Xbox converters</a> from liksang.com so that I can use <a href="http://www.flickr.com/photos/vr/sets/439496/">my custom-built arcade controllers</a> with the xbox.</p>
<p>I&#8217;ve purchased 3 games for the xbox thus far: <a href="http://www.ebgames.com/ebx/product/225490.asp" target="_parent">splinter cell (the first one)</a>, <a href="http://www.ebgames.com/ebx/product/231122.asp" target="_parent">the two towers</a>, and <a href="http://www.ebgames.com/ebx/product/229957.asp" target="_parent">capcom versus snk</a>.</p>
<p>And, I&#8217;ve had tons of fun with the xbox and my family thus far.  Lynn and the kiddos have spent literally hours watching me play through splinter cell, even though Lynn and Ash and Jason complain that it makes them nauseous.  =:)  And the kids are just itching for me to let them play the two towers.  And we&#8217;ve probably sunk a good couple of hours into playing capcom vs. snk.  </p>
<p>See?  Good clean fun.</p>
<p>Oh&#8211;also, I&#8217;ve taken back the $45 crappy GeForce MX 4000 video card to Media Play, and was all set to spend another $150 or so on a video card, but have decided to wait.  As it is, I&#8217;m thinking that I can just insist that if there are games the kiddos want to buy and play, they will have to buy and play them on/for the Xbox.  This is all well and good until the kids (or me) find a game (Enter the Matrix, for example) that is only for (or cheaper for) the PC.  Then I&#8217;ll have to agonize over which card to get again.</p>
<p>But for the time being, I&#8217;m pretty impressed with the Xbox.  And it&#8217;s not like I have tons of time to sink into playing games anyway.  =:)</p>
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